Archive for the 'Dissertation' Category
Anti-downloading campaign
Anti-downloading campaign
Whilst studying Rhetoric in our narrative lectures I was inspired to create this project, playing with ironic sayings and double meanings. The “Anti-downloading campaign†is an ironic set of posters to promote Anti downloading messages, targeted at young people and students who use peer to peer torrent downloading as a resource for sharing information, movies, software and music.
Download Version 2 by pressing the “view” link (message embedded in the torrent information, whilst the user attempts to create a torrent)
view
There are two versions thus far; version 1 (message on the side)

Dissertation
The creation, Life and death of online personalities, in massively multiplayer online Role playing games (MMORPGs), is online identity an extension of reality? A critical study.
A particular increasingly popular online activity: large collaborative online videogames called “massively multiplayer online Role playing games (MMORPGs), where virtual worlds are becoming a novel new reality, for the establishment of online identity. But is online identity an extension of reality? In this thesis I will argue that these environments create an informal sociability atmosphere where personalities and online identities flourish, and therefore it is an extension of “realityâ€. During which I will identify that these environments satisfy Ray Oldenburgs criteria for becoming a “third place†real world, which provide a deep sense of emotional and social engagement. Starting at the character creation stage of MMORPG’s, where the user chooses the features of their character, selecting aspects to meet an established requirement (game play or otherwise) expressing characters personality and personal preference, bridging the void between “reality†and these virtual worlds and therefore giving birth to
their online identity. By understanding the MMO environment and what Role-play gaming involves, “seeing it as a way of playing a game, rather than a game in itself, role-playing can be perceived as game playing motivated with narrative desires†Heliö, S. “Role-Playing: A Narrative Experience and a Mindsetâ€, in Montola, M. & Stenros, J. (eds.) Beyond Role and Play, pp. 65-74. Solmukohta 2004. Vantaa, Ropecon. www.ropecon.fi/brap. We can better understand the social and cognitive behaviours of online gamers, following their online identities through the characters existence, up until their death; does the online personality ever die? For example when a gamer moves from one game to another, will that exact personality transfer with them, continuing its life, or is it dependent on the MMO environment, these are questions and theories I aim to explore in this thesis.Â