I had a rewarding moment last Thursday, as I watched students from Stoke Damerel Community College getting a pleasant surprise as they walked into their English lesson. It was the first lesson to introduce to the concepts of Teen Second Life and the literacy project. The lesson got underway with few problems and the excitement around the room was unforgettable. I found the students were keen to explore, socialize and experiment with this new environment. Their feedback was extremely encouraging! I was surprised at how quickly some of them discovered the different elements on the island.

One really interesting thing that happened was to see one student gathering all of the ‘dragon’ avatars up and telling them to meet at a certain point – which they all did. I think he then said they were going to have a ‘dragon club’ and go around the island together. It’s marvellous to see students investing immediately in their new environment, developing social structure, and discerning and engaging with the inherent concepts of both their island and Teen Second Life itself.

The atmosphere in the room was amazing. They were focused for the whole lesson and were very disappointed when the lesson had ended.

It’s hard to deny the sheer learning potential of Computer Game technologies when you see first hand such high levels of engagement. The key to using Teen Second Life in education is how the technology is used, delivered and understood. The Stoke Damerel students benefitted from all three.

Twofour Learning are really looking forward to the next ten weeks and seeing how this project develops. And so, I think, are the students.

Click here to view the news coverage of the lesson.

This entry was posted on Thursday, September 25th, 2008 at 9:19 am and is filed under Teen Second Life, Virtual Worlds. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

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